Mass Effect


There is a great sense of growth as a character in both gameplay and story. Your character becomes more powerful, and you can adapt their skills in the way that suits your playing style. You’ll also make increasingly important decisions in regards to the game world and the characters that inhabit it. The world feels as though it changes as a result of these interactions.

Stunning locations, huge character depth and a great game universe. There’s a real sense of scale to the locations that makes the journeys more epic than a loading screen ever could. The game creates a believable world that you really care about, rather than telling you that you should.


Controls are weak and not suited to the core gameplay; it may look like an action game but doesn’t play like one. While this issue is alleviated later in the game when your character becomes more powerful, it does make the opening of the game a bit of a slog, where the only reward is the narrative.

One fairly minor but consistent problem is immersion. It’s often broken by the number of reused level assets for the level interiors on the majority side missions. These side missions, while each having a unique story, are essentially slight variations on one of four locations. This doesn’t give the impression that you’re travelling to a large number of planets spread across an entire galaxy.